Group component – potential teams of 5+/- (still ironing out categories):
- physical computing group (PC) – develop interactive system (diorama player) using camera, PCs, motors, sensors, electronics
- digital fabrication group (DF) – design open source housing/enclosure for player, diorama stands (in coordination w/ PC)
- game development group (GD) – develop Unity-based software, generic platformer engine for diorama player, to be used by all (in coordination w/ PC)
- animation group (AG) – develop cyclical 2d animations templates to synchronize w/ rotation of dioramas, camera capture of physical dioramas, sprite templates for platformer engine (character walk cycle, etc)
- set design group (SD) – coordinate and assist in fabrication/building of dioramas, help with special diorama effects, electronics/lighting, 3d printed elements
- installation group (IG) – design and build installation for exhibitions (ECGC and Art2Wear), coordinate production and event itself